gradient background gradient background stripes gradient background stripes
Man speaking in front of a projected text- collaboration in the metaverse Woman performer speaking on Zip-Scene Conference 2022 Man performer speaking about virtual reality and healthcare Audience of Zip-Scene Conference 2022 Woman asking a question on IV. Zip-Scene Conference on Immersive Storytelling

Zip-Scene Conference

Date
10/11/2022-12/11/2022
Place
Innovation Center of Moholy-Nagy University of Art and Design
Budapest, Hungary

The conference addresses scientific researchers, game professionals, programmers, artists, scholars and professionals from the fields of performing arts and game studies, as well as interactive storytellers, experience designers, narrative designers, VR-professionals and philosophers and others concerned with the conference topics.

This year’s topic is: From the Holodeck to the Metaverse: Interactive Speculative Narratives. Online, mixed reality, performing arts projects representing complex issues, addressing personal health and speculating about the future.

man wearing a VR headset using controllers girl putting on a virtual reality headset and a man watching a VR film in the background Poster of Darkening, a VR immersive film Young man discovering VR experiences with oculus Man helping with VR devices to a participant of Vektor VR section vol.3. Poster of Container, a virtual reality film and a woman watching the film in a VR headset woman watching the Choice, a VR film A poster of a virtual reality film Wish you were here and a woman sitting in front of it in a VR headset A helper setting virtual reality devices on Verzio International Human Rights Documentary Film Festival- Vektor VR

Vektor VR

Section in the frame of Verzió International Human Rights Film Festival

Date
9/11/2022-12/11/2022
Place
Eötvös10
Budapest, Hungary

VR Section of the 3rd Zip-Scene Storytelling Conference in the frame of Verzió International Human Rights Film Festival.

Vektor VR is an event that showcases 360° VR videos and interactive VR experiences in order to uncover the specificities of what each format is capable of, as well as their potential to benefit society.

The focus of this year's selection is to provide visitors with new, tangible insights into the lives of marginalised individuals and current social issues through the use of immersive media and technologies.

By 'teleporting' the audience into situations that give a sense, for example, of how different mental health conditions can be depicted, thus understood; or of how women can be placed in isolated situations where their vulnerability is exploited.

pendulum sculpcutre and a visitor of the exhibition moving pendulum pendulum sculptures and visitors in Trafó House of Contemporary Arts woman watching moving pendulums in the exhibition space pendulum with its shadow

Pulse Impulse

Interactive Spatial Installation

Date
6/3/2021
Place
Trafó House of Contemporary Arts
Budapest, Hungary

A so-called “post-representative space” (N. Sternfeld) comes into being, where we unwittingly become participants in a game and actors in an event. Driven by her programmed formulae, Villő Turcsány’s pendulum sculptures across the space move to peculiar rhythms.

Zip-Scene Conference vol3 flyers female speaker of the conference speaking in front of a microphone audience of Zip-Scene 2021 wearing masks and sitting on chairs man wearing VR headset woman wearing a virtual reality headset holding controllers in her hands

Zip-Scene Conference

Vektor VR Section

Date
9/30/2021-2/10/2021
Place
Innovation Center of Moholy-Nagy University of Art and Design
Budapest, Hungary

The 3rd Zip-Scene Conference was held on 31 September- 2 October 2021. It’s topic was: Interactive Speculative Narratives – the Speculative Forms of Storytelling and Immersion online, mixed reality mediums, performing arts – during and after COVID-19

three girls wearing VR headsets sitting in armchairs
                woman helps to another to install the virtual reality controller woman wearing VR headset at Trafó House of Contemporary Arts Flyer of Vektor VR

Vektor VR

Section in the frame of Verzió International Human Rights Film

Date
11/13/2019-11/16/2019
Place
Trafó House of Contemporary Arts
Budapest, Hungary

Together with Zip-Scene Conference and Magazine on Immersive Storytelling and Verzio International Human Rights Documentary Film Festival we co-organized Hungary's first VR-focused event, Vektor VR.

Two men trying VR headsets and controllers and two helper explaining how to use the tech equipments Man wearing a virtual reality headset and visitors of the Design Week Participants of the open VR Studio trying the virtual reality headsets and controllers woman trying immersive VR experience

Open VR Studio

Design Week

Date
10/4/2019
Place
code and soda office
Budapest, Hungary

On Budapest Design Week in 2019 we presented our work to the public. Visitors who joined us in code and soda’s office received an overview of the already finished VR works, experienced them and could also receive information the contrbuting artists' works and about us.

two VR controllers and a piece of paper with the word random error studio on it on a green bag letters from the VR Poetry book project letters and words from the VR Poetry book

Creative Workshop

French Institute

Date
9/14/2019
Place
French Institue
Budapest, Hungary

On the open day of French institute, visitors could take part in creative sessions, where The VR Poetry Book or Rita Eperjes was presented.

woman explaining VR experience to a man wearing virtual reality headset and holding controllers woman wearing VR headset holding controllers woman smiling in virtual reality headset and the visitors of Sensorium Festival

Sensorium Festival

Date
6/7/2019-6/9/2019
Place
Bratislava, Slovakia

Random Error Studio presented various affordances of virtual reality and interaction technologies through projects and project demos developed at our VR studio based in Budapest.

sand art installation illuminated with red and blue colors lamp artistically illuminates sand with blue and pink colors two hands and cubes from the vanishing presence VR project Five vanishing human bodies in the virtual reality space Artist performing in VR accessories sitting on the ground

Implausible Picnic

Date
7/3/2019
Place
Lívia- Villa
Budapest, Hungary

The artist collective Implausible Works (Ágnes Szekeres and Lóránd Szécsényi-Nagy) was holding a creative tour of the exhibition Vanishing Presence, which opened on the Night of Museums.

woman with VR headset and controllers in front of a projected video woman wearing VR headset in front of a projected video a boy wearing virtual reality headset in front of a blue projected video another boy watching him objects from Whichcraft virtual reality project skulls and memorabilias from Whichcraft VR project

Night of Museums

Date
6/22/2019
Place
Ludwig Museum- Museum of Contemporary Art
Budapest, Hungary
Lívia- Villa
Budapest, Hungary

In 2019 Random Error Studio joined the exhibitors of Night of Museums Budapest. The visitors could have a wonderful VR experience in Lívia Villa, where they could see Impausible works' work titled Vanishing Presence, and in the Ludwig Museum, Tobai Botond and Adrienn Pintér's project, Whichcraft was presented.

students from Moholy-Nagy University of Art and Design sitting around tables with several monitors on them mentor of the VR workshop explaining to the participants woman wearing VR headset students sitting around a table making VR projects on computers

VR Workshop

for MOME students

Date
11/17/2018, 11/24/2018, 12/8/2018
Place
code and soda office
Budapest, Hungary

At the end of 2018 we held a workshop for young artists over 3 weekends, where the participants worked individually and in groups, creative VR projects began to develop based on their own ideas.

interior of the Circus of Budapest from the VR project auditorium from the virtual reality circus project woman in a VR headset on her head balancing with a stick in her hands man wearing VR headset balancing with a stick child balancing in a VR headset in the tent of the 14th Budapest Circus Festival visitor trying out the Circus VR project in the tent of Capital Circus of Budapest

14th Budapest Circus Festival

Date
1/11-17/2022
Place
Capital Circus of Budapest

The National Circus Arts Center surprised the visitors of the 14th Budapest International Circus Festival with a truly special experience: thanks to the virtual reality program, the visitors were able to experience the feeling of balancing on a 7-meter high rope.